Rosenfeld Media Announcements Blog

  • Announcing User Research for Everyone Conference

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    I’m thrilled to let you know that our next virtual conference—User Research for Everyone—takes place October 11. If you have a team or colleagues (e.g., developers and product managers) that need to get familiar with the basics of user research, this is spot on. Or if you’re a new user researcher or just need to brush up your skills, you’ll definitely benefit from attending and learning from a fantastic lineup of speakers.

    User Research for Everyone is a one-day affair that works well for a team ensconced in a conference room (don’t forget to order in). Or join in from home in the comfort of your slippers and PJs. If you have to get up and walk the dog, no worries—the entire day’s recordings are included with your registration.

    Laura Klein and I are curating the event, and we did extensive user research to develop the program and speaker lineup (and if you helped: THANKS!). So we’re pretty confident that you’ll enjoy what we’ve come up with:

    1. Just Enough Research with Erika Hall
    2. The Right Research Method For Any Problem (And Budget) with Leah Buley
    3. How to Find and Recruit Amazing Participants for User Research with Nate Bolt
    4. Do-It-Yourself Usability Testing Discussion/Q&A Session with Steve Krug and Laura Klein
    5. Creating a Virtuous Cycle: The Research and Design Feedback Loop with Julie Stanford
    6. Making Sense of Research Findings with Abby Covert
    7. Infectious Research with Cindy Alvarez

    One last note: the early bird registration deadline is September 13. Hope you’ll join us in October!

    Position opening: Corporate Sales Executive

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    Want to join the Rosenfeld Media team?

    This is a new position, and it’s a critical one—you’d be responsible for managing two major revenue streams: our corporate training (60+ courses that are taught onsite by our our 50+ experts) and sponsorships at our events (like Enterprise UX and virtual conferences like User Research for Everyone). It’s a full-time role, with benefits, a good base salary, and unlimited commissions. Position description below; apply here.


    Corporate Sales Executive

    Rosenfeld Media is well-known for publishing cutting edge and well-loved user experience (UX) books, producing successful conferences, and top tier on-site courses for many major corporate clients. We’re seeking a Corporate Sales Executive to create and grow relationships with corporate clients who sponsor our conferences and contract with us for corporate training.

    As our Corporate Sales Executive, you’d be responsible for growing two critical aspects of our company:

    1. Our Corporate Training Business. We provide short (1-2 day) on-site courses on various facets of User Experience (UX) Design for a variety of corporate clients. Our 60+ courses are taught by what’s very likely the world’s leading roster of UX experts. You will reach out to existing and new contacts to set up corporate training programs.
    2. Our Conference Sponsorships. Our growing conference business includes the very popular Enterprise UX conference, as well as a variety of virtual conferences that reach thousands of attendees globally. You would craft and sell sponsorship packages for our events that align with our goals, our sponsors’ objectives, and our attendees’ needs.

    The ideal candidate is able to:

    • Generate new business. You already have great relationships with a network of potential buyers in corporate training and HR departments, or among IT and design groups. And you’re comfortable creating more through research and cold-calling.
    • Grow our existing business. You’re the sort of professional we’d feel comfortable introducing to our network. That means you’re open to hearing about our experiences with our current clients, and then learning more from them directly.
    • Pivot effortlessly. You’re comfortable with the fact that you can turn a corporate training lead into an event sponsor, and vice versa. And you can also introduce them to our other lines of business (e.g., registering for our conferences and purchasing our books).
    • See things through. Your work doesn’t end once the sales process concludes; in fact, seeing the relationship through impresses our clients and provides you with more opportunities to learn from and sell to them.

    This is a full-time position, located at our Brooklyn, NY office. We offer an attractive salary and an incentive package with no earnings limit. Generous benefits include health insurance and paid time off. You should also value the fact that we’re a small company that values transparency and takes pride in its informal, open, and honest culture.

    Here are some things that we require. You:

    • Have at least five years sales experience, with a proven track record in IT, HR, events or other relevant field
    • Ae an organized self-starter who enjoys working independently
    • Communicate really, really well—both verbally and  in writing
    • Have a bachelor’s degree in business or a related area

    Want to apply? Send us:

    • Your resume
    • Your salary history
    • A cover letter which indicates that you’ve spent at least a moment or two learning about our company

    Please use this form to submit your resume and cover letter.

    What’s New: Digital Reality Checks Series

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    One of these things is not like the others...
    One of these things is not like the others…

    Big news today: Rosenfeld Media is launching a new line of books called Digital Reality Checks! They’re designed to help all kinds of digital professionals—not just from the UX tribe, but IT, marketing folks, and others—make sense of the expensive, often overhyped software tools that large organizations depend upon.

    The first one in the series—Theresa Regli’s Digital and Marketing Asset Management—is now available for purchase. Oh my god: digital asset management has become a huge problem in almost every organizational setting, and I’m thrilled to help address it. Buy it in paperback or ebook from our store or Amazon.

    Future Digital Reality Checks books will cover similar challenges, like web content management and marketing automation. Expect to see 6-8 of titles over the next couple years.

    You might be scratching your head a bit. “Digital professionals” don’t necessarily sound like people focused on UX. Or you might find these topics a bit unfamiliar and technical.

    But we’ve already noticed that you are changing. The kinds of people who read our books and attend our conferences are no longer purely UX folks by any stretch, and interests are bleeding together.

    For example, one of the most popular themes at both Enterprise UX 2015 and 2016 conferences was design systems. People are clamoring for better tools to support creating better experiences that scale well in large organizations. In many cases, the outcome is dependent upon the efforts of all sorts of “digital professionals;” in other cases, those professionals are the beneficiaries of strong design systems. As Peter Morville would say, they’re all intertwingled.

    This shouldn’t be surprising, and it’s nothing new: disparate tribes came under the UX umbrella years ago. We’re only going to see more convergence, bigger umbrellas, and the sunset of disciplinary tribalism. I’m not fan of tribes and priesthoods, so I find it thrilling!

    And it’s exciting for me that Rosenfeld Media can play a small role in accelerating and strengthening those connections through our publishing and conference planning efforts, just as we have for UX. We’re so happy to help mix marketing and IT people into the pot. We’re stronger together.

    I’m also thrilled to have a partner in all this: Tony Byrne and his team at Real Story Group, who are writing the Digital Reality Checks books. They’re a fiercely independent group of analysts that has taken a very no-bullshit approach to the enterprise software space—an area that’s typically marked by marketing hype and vendor/analyst conflicts of interest. Real Story Group’s analysts really are focused on understanding digital reality, and they take the same jargon-free, plain language-approach to their craft that we’ve used in Rosenfeld Media’s UX books.

    Bottom line: a new line of books for for digital professionals that get at the real story of enterprise software tools. Digital and Marketing Asset Management today, and more to come. And even if it’s not up your alley at the moment, I’m pretty sure someone you work with will benefit from reading it. Please let them know about it.

    PS We’re going to launch another new book series in the coming weeks called Two Waves Books. I’ll tell you more about that very soon…


    New Book: Designing Interface Animation

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    The most interesting places happen at the in-between places.

    Val Head’s new book, Designing Interface Animation: Meaningful Motion for User Experience, sits smack dab in between two sub-genres: books that provide broad overviews of animation, and books that show you how to implement animation for interactive products.Designing Interface Animation cover thumbnail image

    Designing Interface Animation is the book you should use to make sense of animation so that you can create a plan for using it in your site. It won’t explain animation’s history, and it won’t show you how to code interactive animation. It provides the missing link—to help you develop a pragmatic, practical plan for where and when to use animation in your products and apps.

    Timing couldn’t be better, as it’s getting so much cheaper and easier to take advantage of animation. That’s all the more reason to think it through—before taking a blind and potentially disastrous leap into coding.

    Designing Interface Animation is now available for purchase in paperback and four DRM-free ebook formats. You can also pick up a copy from Amazon. If you want a taste, head over to the book site, where there’s an excerpt as well as an FAQ, lots of nice testimonials, and a really swell foreword from Ethan Marcotte.

    Val Head is a web & UI animation pro specializing in motion style guides and web animation training. Her newest book, Designing Interface Animation, is available for purchase. Follow her on Twitter or subscribe to her UI Animation newsletter and Motion and Meaning podcast.

    Whose Job is User Research? An Interview with Celia Hodent

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    Celia Hodent, Director of User Experience, Epic Games

    This is part 4 in the series Whose Job is User Research.

    In this series I’ve been gathering perspectives from experts who develop different types of products. This time I spoke with Celia Hodent, Director of User Experience at Epic Games, a company known for cutting-edge technology and design in the video game industry. Celia also holds a PhD in Psychology so she has tremendous insight into how to use user research to improve the gaming experience.

    Who Owns the Research?

    It turns out that building games isn’t that different from building anything else. The user experience is a concern for everybody on the Epic Games development team. Research helps them understand more about their design. “The goal of UX research is to test whether design intentions are the ones actually experienced by the target audience,” Celia said. Research also identifies all usability issues that need to be resolved.

    Like other great UX designers I’ve spoken with, she says that research should not be separated out from the design process. Research informs and supports the whole design process–which means that everybody needs to be involved.

    “Owning the research is not just about conducting the research,” Celia says. “It guides the product team so that they ask the right questions, pose hypotheses, and make sense of the research results in terms of actionable items.”

    Who Does the Research?

    At Epic Games, Celia relies on expert researchers to conduct the research in the best possible way.

    “When it comes to research methodology though,” Celia says, “the people handling research should be the ones who know how to design and carry it out.” Celia outlines four key steps: 

    1. Defining the right experimental protocol to test the product team’s  questions
    2. Running the research
    3. Analyzing data
    4. Communicating the results to the entire development team, as well as with other support teams such as Analytics or Customer Service to cross-check results against their data

    Professional researchers, and sometimes outside researchers, can also help to reduce bias. “It is very hard to stay neutral when conducting research, even more so when you are part of the development team,” Celia says. Therefore, an expert researcher is more likely to get to the bottom of the research questions without preconceptions or confirmation bias.

    When Do You Call in Researchers?

    A common mistake Celia has seen companies make is reducing research to usability testing. Too often, product teams forget to involve researchers until after design is complete. By then, all they can do is find bugs.

    Instead, Celia recommends bringing researchers into the entire game design process. “Whenever design iterations are conducted,” she says, “which happens as early as pre-production, the designers should pair up with a researcher to run quick-and-dirty tests.” You can use paper prototypes and interactive prototypes–before engineers start implementing a feature. It saves a great deal of time. You’ll find the high level UX issues early—they are cheaper and simpler to fix before you’ve implemented anything.

    What To Do If You Don’t Have Researchers?

    The truth is that many teams simply don’t have people familiar with good user research techniques. Celia has six tips to running research yourself:

    1. Prepare your test well: be clear on what your design questions are and design the test to obtain relevant answers.
    1. Tailor your protocol to your research questions and what you’re testing. For example, to test how gamers understand your heads up display (HUD), you can simply take them through a survey showing screenshots. But, if you’re testing how a new feature is introduced to a player, you’d use a “think aloud” protocol. Ask the participant to play through the game while explaining what their thought process. This shows you if they understand the interface as they go.
    1. Test with people who don’t know you or your feature. People who know you will be more motivated to make an effort to figure things out just to please you and won’t be as open or honest in their feedback.
    1. Encourage participants to ask questions out loud during research sessions. Avoid answering their questions to see how difficult it is for them to figure it out on their own. You won’t be there to help customers when they play them in the real world.
    1. Ask fact-based, non-leading, exploratory questions. For example, “describe how you can use this feature” or “what was the objective of the mission you just played?” Avoid opinion-based questions like, “Was the feature easy to grasp?”
    1. Look at everything as a whole when analyzing the results. Avoid highlighting only the part of the results that confirm your intuition. This is called “confirmation bias” and it can mislead you.

    Learn More

    Want to know more about conducting research well? Check out Interviewing Users by Steve Portigal for practical, easy to use advice on getting more out of your research sessions. Or join us this October for a one-day remote conference User Research for Everyone, featuring 8 of the most respected experts in the field.

    Laura Klein is a Lean UX and Research expert in Silicon Valley who teaches companies how to get to know their users and build products people will love. She’s a Rosenfeld Media expert and author of UX for Lean Startups (O’Reilly). Her newest book, Build Better Products, is set for release later in 2016. Follow her on Twitter or subscribe to her blog and podcast at Users Know.


    UX in all the Odd Places

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    I had a bit of a crisis last fall. My pal Andrew Mayfield asked me to keynote UX New Zealand. Of course I was dying to go to New Zealand. But they wanted me to give a new talk, and the very thought makes me sweat. What new things might I have to say about UX? Do I even do UX anymore?

    After all, these days I spend my time putting out books and putting on conferences. Web sites and apps? Not so much. I’m not even sure I know the difference between a breakpoint and a touchpoint. So who am I to talk to UX practitioners about UX? 25+ years in the field, yet here I was, suffering from an acute case of imposter syndrome.

    Many false starts, meltdowns, and 4am Keynote sessions later, I finally had a breakthrough. It’s not that I don’t do UX anymore. It’s that UX applies to way more than apps and web sites. In fact, I’ve spent the better part of the last decade doing extensive UX work on traditional products, like books, and physical experiences, like conferences. So that’s exactly what I covered in my UXNZ keynote. Books and conferences are experiential, so yep: the work still counts as UX.

    D’uh. I guess it’s one of those oh-so-obvious observations that aren’t so obvious when they pertain to you.

    But it is a liberating feeling. And it’s renewed my excitement about UX, because:where doesn’t UX apply?

    Conferences offer almost unlimited opportunities to UX the hell out of stuff. With our last virtual conference—Product Management + User Experience—we found that basing our program on user research was immensely valuable, helping us select both speakers and topics. And many of you agreed; there was a strong correlation between your participation in program planning and your desire to actually attend the event.

    So we’re doing it again with our next virtual conference—Design Research for Everyone, which is slated for some time this fall. Here’s our question: What do people who aren’t UX practitioners need to learn about design research?

    Please help us do our user research by letting us know who should speak and on which topics—and sharing this with others who might be interested.

    What odd contexts are you finding ripe for UX? Please comment below; I’d love to hear your stories of UX in non-traditional places.

    We’re hiring: Events and Corporate Training Manager

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    A couple years ago, more than a few people—including some of my staff—asked me why Rosenfeld Media wasn’t producing conferences.

    With a derisive hand-wave, I crabbed that they weren’t worth the bother. We’d tried a few things, and long story short, I didn’t see the value. “We’ve reached peak UX conference.”

    Well, when I’m wrong, I like to go big. Fortunately, those people didn’t listen to me and, in fact, persuaded me that the UX conference business was indeed worth pursuing. We’re about to hold our second Enterprise UX conference, which just might outdo our very successful freshman effort. We’re producing more virtual events (here’s an example), and we also organized our first Advance Retreat earlier this year.

    There’s lots going on here, and we need help. Not just with conferences, but with managing our business of connecting UX experts who teach courses with corporate clients.

    If you’re someone who strides event management, user experience design, and sales—or who thinks they could—let’s talk. Here’s the position description; have a look, and if it’s up your alley, apply by May 22. Hope to hear from you!

    New book: Donna Lichaw’s The User’s Journey

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    thumbnail of The User's Journey coverIt’s book launch day here at Rosenfeld Media HQ! And somehow, we’ve reached the quarter-century mark: The User’s Journey: Storymapping Products That People Love is our 25th title.

    Other fields, like filmmaking, have long understood the importance of narrative structure. In The User’s Journey, Donna Lichaw brings that same line of thinking to UX, and demonstrates how storymapping really can help us design and test just about anything—from landing pages to product strategies.

    This last point is no exaggeration. For example, we were carefully following Donna’s advice when we developed last year’s Enterprise UX conference program. Thinking about story arc helped us make sure attendees had energy left over for the conference’s reception after an intense day of presentations.

    So, while I’m biased, I really do think you’ll benefit from reading The User’s Journey, regardless of what you’re designing. And, at 160 pages, the book is short and sweet.


    Get your boss on board and come to Enterprise UX 2016

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    Hoping to attend Enterprise UX 2016? Need a little help convincing the powers that be? Here’s our contribution to the growing genre of “convince your boss” lit. But if you have additional questions or need more help, just let us know.

    Reason #1: You’ll get better at designing and researching in and for large organizations

    • Enterprise UX 2016 is built around four curated themes that magnify the conversation we’ve all been having in dribs and drabs: how to create better, more humane enterprise experiences
    • Our main conference program mixes a wide array of session types—two keynotes, twelve presentations, five workshops, four challenge sprints, and eight raucous short-storytelling sessions
    • Our advanced workshops are taught by acclaimed experts, and range far beyond design and research basics
    • Our speakers are amazing, ranging from design leaders at Honeywell, GE, Salesforce, IBM, and Intuit—to authors of the field’s most influential books, likeRise of the DEO, Service Design, and The Connected Company
    • We’re driving our speakers crazy by making them work—together—on their presentations months in advance

    Reason #2: You’ll be learning from true innovators

    • Our speakers are amazing, ranging from design leaders at Honeywell, GE, Salesforce, IBM, and Intuit—to authors of the field’s most influential books, like Rise of the DEO, Service Design, and The Connected Company
    • We’re driving our speakers crazy by making them work—together—on their presentations months in advance

    Reason #3: You’ll make important connections

    • A healthy mix of industries send their people; in 2015, large groups from Apple, Capital Group, Dell, Frost Bank, Google, Intuit, Qualcomm, Rackspace, and Salesforce attended
    • A healthy mix of industries send their people; in 2015, large groups from Apple, Capital Group, Dell, Frost Bank, Google, Intuit, Qualcomm, Rackspace, and Salesforce attended
    • About 60% of attendees hold mid- and senior-level positions—a uniquely high proportion for a UX conference
    • There will be no shortage of opportunities to mingle at the conference and reception

    …and Reason #4: 15% off with this code!

    Register with code 4REASONS by June 1 and you’ll get 15% off your pass. If you do, here’s an estimate of what the Enterprise UX 2016 will cost in US Dollars:

    • $1,186 ($1,356 after March 14): Two-day main program at 15% off (June 8-9)
    • $506 ($591 after March 14): Optional one-day workshop at 15% off (June 10)
    • $697: Three nights at Westin Riverwalk (at $199 for a city view + 16.75% tax);reserve by May 17 for discounted rate)
    • $100: Estimated meals and incidentals (we’re providing most meals)
    • $400: Estimated RT airfare from San Francisco or New York
    • $50: Estimated taxi to and from airport (we’re providing shuttles between the Westin and the conference center)
    • $2,939 ($3,194 after March 14): Estimated total for attending Enterprise UX 2016, including one workshop
    • The first Enterprise UX conference was a fantastic success—and we’re looking to top it in 2016. We hope you’ll be a part of it!

    Want to share this with your boss in print? Here’s a PDF.

    If you or your boss never needed these reasons, why not register now?

    Whose Job is User Research? An Interview with Steve Portigal

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    steve.portigal.jpgThose of us who conduct user research as part of our jobs have made pretty big gains in recent years. I watched my first usability test in 1995 then spent a good portion of the 2000s trying to convince people that talking to users was an important part of designing and building great products. These days, when I talk to companies, the questions are less about why they should do user research and more about how they can do it better. Believe me, this feels like enormous progress.

    Unfortunately, you still don’t see much agreement about who owns user research within companies. Whose job is it to make sure it happens? Who incorporates the findings into designs? Who makes sure that research isn’t just ignored? And what happens when you don’t have a qualified researcher available? These are tough questions, and many companies are still grappling with them.

    So, I decided to talk to some people who have been dealing with these questions for a living. For this installment of the Whose Job is User Research blog series, I spoke with Steve Portigal, Principal at Portigal Consulting. He’s the author of Interviewing Users, which is a book you should read if you ever do any research on your own.

    You still don’t see much agreement about who owns user research within companies.

    Steve has spent many years working with clients at large and small companies to conduct user research of all types. He also spends a lot of his time helping product teams get better at conducting their own research. Because he’s a consultant, he sees how a large number of companies structure their research processes, so I asked him to give me some advice.

    What Does It Mean to Own User Research?

    “There are two aspects to ownership,” Steve says. “One is about owning the need. The other is about owning the actions where we build on what was learned in research. It doesn’t seem like there’s any perfect model for how research ownership works.”

    As Steve points out, the concept of owning research is much more complicated than a single ownership model can describe. At a minimum, somebody needs to determine which business questions should be answered. Somebody needs to figure out how to get those questions answered. Somebody needs to figure out what to do with the results of the research. It’s not often the same somebody.

    In fact, the different people involved in the research frequently are not even from the same department. Company org structures vary widely: researchers might be their own group or they might be part of marketing, product, or even engineering. The people requesting research and using the results might be product managers, ux designers, or marketers. That’s not even addressing the times when research is done by outside firms or by team members who aren’t trained in research.

    There’s a reason this is so confusing. Despite the fact that various forms of user research have been used to develop products for decades, the widespread adoption of user research in the tech industry is still relatively new. Steve says, “People have more dogmatic theories about best practices, but I’m seeing so much variety and so much iteration as people try to figure it out.”

    Hopefully with a few more iterations we’ll get a better idea of what works and what doesn’t. Although it’s likely there will never be one single answer. The best configuration may always depend on factors like company size, industry, and type of research that needs to be done.  

    Who Should Do the Research?

    Despite the fact that Steve is a highly experienced research expert who conducts research for clients, he’s very upfront about the fact that internal teams should be heavily involved with the research. Often they should be doing it themselves. This is one of the reasons he teaches people how to be better at research and why he wrote a book that explains how to interview users more effectively.

    Not every research study requires an expert at the helm. Quite a few products would benefit from having somebody on the main product team who could quickly get feedback or answers to simple questions. “Even a newbie researcher should be able to answer some factual questions about what people are doing or might want to do. They also have the opportunity to reflect on what assumptions they were holding onto that were incorrect,” Steve explains. “You’ll always get more questions to go with your answers, but hoo boy–it’s better than never talking to users and acting with confident ignorance.”

    There are some questions you’re better off bringing in an expert, though. “The more help you need in connecting the business problem with the research approach and connecting the observations to the business implications, the more expert help you need,” Steve explains.

    We should all know by now that things like usability testing make our products simpler and more intuitive for our users. There’s also a huge amount of information to help you run a basic usability test. But when you’re getting into some of the trickier questions around generating or validating business ideas–or turning early customer research into innovative solutions to problems, an expert can help guide the research process and make these complicated research studies run more smoothly.

    How Do We All Work Together?

    Of course, none of this answers the question of how we all work together. Steve feels like there’s not a single answer to this question, but it’s very important to decide this ahead of time so that everybody knows what to expect.

    For example, consider where researchers live in relation to the people who need insights to inform product design. When your company has expert researchers, they may be part of an in-house silo, embedded in the product team, an outside consultant, or some hybrid of any of the above. Wherever they come from, you should determine five things as part of your research planning process:

    • What do we need to learn?
    • Who are we going to study?
    • What will we do with the outcomes?
    • How are we going to work together?
    • How will we define success?

    A standard predictor of success is how much the client is able to join the fieldwork.

    “Negotiating these elements is part of what a good research person should be doing,” Steve says. “The team structures, the availability of stakeholders – these are all inputs.” In other words, there’s no one-size-fits-all when it comes to determining how research projects should happen.

    According to Steve there is one constant: “A standard predictor of success is how much the client is able to join the fieldwork.” And he’s right. The best type of research is the research that people use to make better decisions. The more involved your team is with conducting the research, the more likely they will understand and pay attention to the results.

    Learn More

    Want to know more about conducting research well? Check out Steve’s book Interviewing Users for practical, easy to use advice on getting more out of your research sessions. Or join us this October for a one-day remote conference User Research for Everyone–featuring 8 of the most respected experts in the field.

    Laura Klein is a Lean UX and Research expert in Silicon Valley who teaches companies how to get to know their users and build products people will love. She’s a Rosenfeld Media expert and author of UX for Lean Startups (O’Reilly). Her newest book, Build Better Products, is set for release later in 2016. Follow her on Twitter or subscribe to her blog and podcast at Users Know.