Creating Game Experiences in Everyday Interfaces
Published: May 2012
by John Ferrara
A central challenge in the field of UX is learning to adapt to the ever-changing world in which UX is practiced. One of the most important megatrends in the world is the increasing use of serious games to solve complex problems. John Ferrara's book provides a useful reference to help UX designers expand their repertoire by learning the basics of game design and how to apply these skills to create engaging and compelling experiences."
—Luke Hohmann, Founder and CEO, The Innovation Games Company
Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
“Playful Design” Blog
Last week I tweeted this question out to the world. Here are some of the great responses I’ve received so far, and with more coming in every day it looks like I’m going to have to make it into a series! If you’d like to contribute to the next installment, just follow and tweet me. …
This week, scores of designers, developers, marketers, and venture capitalists are meeting up at the Gamification Summit in San Francisco. Since it appeared in the pop design lexicon a very few years ago, interest in “gamification” has exploded worldwide. But even as its popularity is surging, a growing cultural skepticism of gamification has started to …
Earlier this year, a study published in the journal Pediatrics found that five games that are marketed with the promise of increasing players’ physical fitness produced no actual difference in activity. 78 kids between 9 and 12 were given Wii consoles, and then one group was given a couple of exergames while a control group …
When it started, I have to admit that I was really excited. As I was in the process of writing this book, out of pure coincidence interest in the positive effects that video games can have in the real world spontaneously erupted within the general culture. Although this was an idea that a lot of …
This is an excerpt from an interview with me by Jenn Webb. You can read the complete interview on O’Reilly Radar. In your book’s introduction, you say, “I hope to start moving toward a post-hype discussion of how games can most effectively achieve great things in the real world.” Who is leading the way — or …