Sketch

Over a million creators use Sketch to create their best work, every day. Their co-founders started Sketch back in 2010 because they believed designers deserved better tools and that focus hasn’t changed. Today, with a ‘best of both worlds’ approach, Sketch combines an unrivaled native Mac app for editing and prototyping, with browser-based tools for collaboration, feedback, and handoff.

Rosenfeld Media Interviews Jaime Creixems, Design Advocate at Sketch

We asked Jaime Creixems, Design Advocate at Sketch, some questions that get at the heart of why they’re passionate about enterprise design, what it’s like to work at Sketch, and what makes their products and services special to enterprise professionals.

Meet Jaime

An Introduction to Semantic Design

In this post, Sketch’s Product Designer Ramsés Cabello introduces the concept of semantic design — an approach that adds meaning to tools and features used in user interface design. He explores the different layers of semantic design and shows you how they apply it at Sketch. Plus, find tips for implementing semantic design without taking away from your creative freedom.

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Design systems are essential for creating cohesive and scalable products. By providing a shared set of design guidelines, components, and styles, design systems help ensure consistency and efficiency throughout the design process. In this talk we’ll go through the best practices when creating and maintaining a Design System including different strategies, approaches to token creation, making good use of overrides, setting up principles and guidelines and how to scale a design system so that it becomes useful for design a dev teams alike.

Design systems are essential for creating cohesive and scalable products. By providing a shared set of design guidelines, components, and styles, design systems help ensure consistency and efficiency throughout the design process. In this talk we’ll go through the best practices when creating and maintaining a Design System including different strategies, approaches to token creation, making good use of overrides, setting up principles and guidelines and how to scale a design system so that it becomes useful for design a dev teams alike.