Prototyping

A Practitioner's Guide
Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users.
With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users.
With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
Testimonials
Table of Contents
Chapter 1: The Value of Prototyping
Chapter 2: The Prototyping Process
Chapter 3: Five Types of Prototypes
Chapter 4: Eight Guiding Principles
Chapter 5: Picking the Right Tool
Chapter 6: Paper and Other Analog Methods
Chapter 7: PowerPoint and Keynote
Chapter 8: Visio
Chapter 9: Fireworks
Chapter 10: Axure RP Pro
Chapter 11: HTML
Chapter 12: Testing Your Prototype
FAQ
- What prototyping method should I use?
When choosing a prototyping method, a number of deciding factors need to be considered. You should start by asking the following questions: What’s the goal of this prototype? Who is its audience? How comfortable am I with this method? Is it something I already know or can learn quickly? How effective will this method be at helping me communicate or test my design? The right prototyping method for your current situation depends on how you answer these questions. As your answers change, so might your selection of prototyping methods and tools.
See Chapter 5.