Now published: The Design Conductors by Rachel Posman and John Calhoun!
The Mobile Frontier Cover

Paperback + Ebooks i Our paperbacks come with a free DRM-free ebook in three common formats: ePUB, Kindle (MOBI), and DAISY.

US$44.99

Ebooks only i Our DRM-free ebooks are available in two common formats: ePub (for Kindle and iPad) and DAISY.

US$37.99

The Mobile Frontier

the mobile frontier spot image

A Guide for Designing Mobile Experiences

By Rachel Hinman

Published: June 2012
Paperback: 280 pages
Paperback ISBN: 978-1933820-55-2
Ebook ISBN: 978-1933820-05-7

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is ripe with opportunities to invent new and more human ways for people to interact with information. The Mobile Frontier will help you navigate this unfamiliar and fast-changing landscape, and inspire you to explore the possibilities that mobile technology presents.

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is ripe with opportunities to invent new and more human ways for people to interact with information. The Mobile Frontier will help you navigate this unfamiliar and fast-changing landscape, and inspire you to explore the possibilities that mobile technology presents.

Testimonials

Table of Contents

Foreword by Larry Keeley
Chapter 1: Casting Off Anchors
Chapter 2: The Emergent Mobile NUI Paradigm
Chapter 3: Peanut Butter in Denver
Chapter 4: Shapeshifting
Chapter 5: Mobile UX Patterns
Chapter 6: Mobile Prototyping
Chapter 7: Motion and Animation
Chapter 8: Awakening the Senses
Chapter 9: New Mobile Forms

FAQ

These common questions about mobile design and their short answers are taken from Rachel Hinman’s book The Mobile Frontier. You can find longer answers to each in your copy of the book, either printed or digital version.

  1. Why is mobile UX such a hot topic right now?
    For what felt like the longest time, mobile UX was considered a small and obscure design space that most designers felt obliged to learn more about but loathed participating in because of all the inherent design constraints. The release of the first iPhone in 2007 changed all that. The iPhone demonstrated to the mobile industry and the world what was possible when innovative mobile technology was paired with a stellar user experience. The iPhone was more than an innovative product; it was the first mobile device that got people—regular, everyday people (not just the geeks)—excited about using a mobile phone. Now, as increasingly more people are experiencing what it’s like to access and interact with information from nearly anywhere, through devices that are beautifully designed, mobile is no longer a niche topic. There’s never been a better time to design mobile experiences.
    See Chapter 1 for more.

Read more

Illustrations