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Make It So

interaction design lessons from science fiction

Make It So

Table of Contents

  • Chapter 1: Learning Lessons from Science Fiction

Part 1: Elements of Sci-fi Interfaces

  • Chapter 2: Mechanical Controls
  • Chapter 3: Visual Interfaces
  • Chapter 4: Volumetric Projection
  • Chapter 5: Gesture
  • Chapter 6: Sonic Interfaces
  • Chapter 7: Brain Interfaces
  • Chapter 8: Augmented Reality
  • Chapter 9: Anthropomorphism

Part II: Sci-fi Interfaces and Human Activities

  • Chapter 10: Communication
  • Chapter 11: Learning
  • Chapter 12: Medicine
  • Chapter 13: Sex
  • Chapter 14: What's Next?

Appendix: Collected Lessons and Opportunities

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