Make It So
Interaction Design Lessons from Science Fiction
Published: September 2012
by Nathan Shedroff & Christopher Noessel
Every geek's wet dream: a science fiction and interface design book rolled into one."
—Maria Giudice, CEO and Founder, Hot Studio
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Make It So shows:
- Sci-fi interfaces have been there (almost) from the beginning
- Sci-fi creates a shared design language that sets audience expectations
- If an interface works for an audience, there's something there that will work for users
- Bad sci-fi interfaces can sometimes be the most inspiring
- There are ten "meta-lessons" spread across hundreds of examples
- You can use—and not just enjoy—sci-fi in your design work
- Over 150 lessons and 10 “meta“ lessons that developers can use to enhance their realworld interfaces
“Make It So” Blog
Regular readers will have noticed that Starship Troopers is on a bit of pause of late, and the reason is that I am managing a bizarrely busy stint of presentations related to the scifiinterfaces project. Also it’s Halloweek and I want to do more spooky stuff. Last week I wondered e-loud if Gozer from Ghostbusters was a pink Sith, but this post … Continue reading
Star Wars happens a long, long time ago. Gozer is an ancient God. Both have taken forms with pale, disgusting, flaccid surfaces. And then…there’s this. I’m not saying that Gozer was a Sith, but I’m not not saying it, either.
After the ambush on Planet P, Ibanez pilots the shuttle that rescues survivors and…and Diz. We have a shot of the display that appears on the dashboard between the pilot and copilot. Tiny blue columns of text too small to read that spill onto the left. One big column of tiny green text that wipes on and flashes. Seizure-inducing … Continue reading
I love the surge of traffic of late, but curious about where folks are hearing about this little nerdy blog backwater. Care to share where you found it in the comments? I may have a спасиб[о|і] or or two to share.
When conducting reconnaissance on the bug home Planet P, Rico pauses to scan the nearby mountain crest with a pair of Federation binoculars. They feature two differently-sized objective lenses. We get a POV for him and get to see the overlay. It includes a range-finding reticle and two 7-segment readouts in the lower corners. It looks nifty, but it’s missing some … Continue reading