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Sketch

Over a million people use Sketch to create their best work, every day. Their co-founders started Sketch back in 2010 because they believed designers deserved better tools and that focus hasn’t changed. Today, they’re a fully-featured design platform that combines award-winning, native Mac app with powerful browser-based collaboration tools.

Rosenfeld Media interviews Medet Gündüz of Sketch

We asked Medet Gündüz, Community Manager, at Sketch some questions that get at the heart of why they’re passionate about enterprise design, what it’s like to work at Sketch, and what makes their products and services special to designops professionals.

Meet Medet

Deep Dive: Take Control of Library Distribution in your Team

Use Sketch’s sharing controls, version history and starred updates to share your Library with the right people at the right time.

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Sketch: In 2021 and Beyond

Today we’re excited to share some big updates to the Sketch platform. Here’s where we’re at, and where we’re headed next.

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Defining a design system that’s adaptable, modular and more importantly, future proof, is a monumental task. With several years of contributing to their design system and software suite, Mitchell Bernstein, AI Design Lead, will go through IBM’s experience on this topic, sharing key takeaways about their evolving Carbon Design System. Mitchell will also dive into details on how to adapt any design system to complex, AI-powered software with the help of Sketch.

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An essential part of creating a Design System is to make distribution and content flow sustainable. When the task is bringing the joy and community of gaming to everyone on the planet, the challenge gets massive! How can DesignOps and Automation become a facilitator for this challenge?

Join Senior Software Engineer & Designer Luca Rager from Xbox as he takes us through their innovative take on design systems. Luca will illustrate how Sketch’s flexibility and modern DesignOps automation has allowed Xbox to package, theme and easily distribute component libraries. Furthermore, how their system bridges the gap between the Xbox Design System team and the wider product teams at Xbox.

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Putting together a product as designers is a challenge on its own. But what happens when you take ethics, privacy, and data into account? What is the extent of the slippery slope about asking for and storing data?

It’s understandable the key stakeholders need to keep an eye on the KPIs and factor data in when evaluating designs. However, should any ethical dilemmas be considered when gathering such data? Join Matteo Gratton, Design Advocate from Sketch, as he draws more attention to these important topics with real cases.