Announcing The User Experience Team of One (2nd edition)!

Design Systems and DesignOps

You might already be familiar with the “components” part of design systems, but what comes next? How are design systems best used by team members other than designers and engineers like product managers and content creators? What’s the best way to get them used by as many people as is appropriate? Who shouldn’t use a design system? What should success metrics look like? SuperFriendly founder and CEO Dan Mall will walk you through common design system pitfalls, how to avoid and escape them, and all the other intermediate-level stuff that everyone’s asking to help you see how they apply to your specific organization.


DesignOps folks and design managers that want a deeper understanding of design systems better in order to better support their teams

Key Takeaways

  • Understanding optimal workflows for creating, using, and maintaining design systems
  • Defining specific and actionable success metrics—ways to know if a design system is helping or hurting your teams
  • Strengthening your arguments for the appropriate level of resourcing and budget an organization should be devoting to a design system