Design for Kids
Digital Products for Playing and Learning
Published: July 15, 2014
by Debra Levin Gelman
As someone intensely interested in patterns of human behavior and technology, I am so thrilled that Debra wrote this book! Learning, play, Piaget, differences by age and gender—Design for Kids covers it all. And whether you’re designing for children or adults, read this book; you will be inspired by all the examples and Debra’s thoughtful reflections on this challenging design space."
—Stephen P. Anderson, author of Seductive Interaction Design and creator of the Mental Notes card deck
Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
“Design for Kids” Blog
I’m thrilled to be able to share that after three years, 25,476 skim lattes, 8 million edits, two jobs, one new house, and zero casualties, Design for Kids: Digital Products for Playing and Learning is finally finished! An enormous thank-you to all of you who have supported, encouraged, educated and inspired me during this time. The book …
“Failure” is probably not the right word to use here, but it’s how kids will see their initial attempts to master an interface. Since, unlike our 6-8 year olds, our 8-10s don’t look for instructions before beginning, it’s likely they’ll not get it right the first time. While a 6-year-old probably won’t try something without …
Kids learn, at around age 8, that sometimes adults are wrong and don’t have all the answers. Instead of tacitly acknowledging this and moving on, kids tend to exploit this by pushing back. They taunt the adults in their lives with curse words they learned in the playground, they scare younger siblings with dead bugs, …
At around age 4, kids start to understand what it means to “win” something. They get quite upset, then, at the prospect of losing, since in Western societies, we start teaching them early on that winning = good and losing = bad. In the late 1980s, parents and educators decided it would be a good …
Dear Readers, Want a sneak preview of Design for Kids for Christmukkah? Want to get the inside scoop on designing for the under-5 set? Want to start putting some of these ideas into practice in 2012? You’re in luck! Here’s a draft of chapter 3, which focuses on designing for 2-4 year olds. But there’s …