Day 1-Scale Your Organization and Grow Your Designers
— Hi everyone, I’m the head of design for the data team at Amplitude, and excited to be speak about how effectively scaling a design org is growing our designers
— Scale is exciting for team, but even in best of times there is uncertainty, instability on top of what we have now with the economy, war, and pandemic,
-
What security means to people has changed drastically
— The tweet above is a common sentiment
-
People are exhausted and people are operating outside their window of tolerance
— Any change we make must be thoughtful
— People experience life 30% rationally, and 70% emotionally, and this leads our experiences
— Since the pandemic, there has been a 25% increase in anxiety and depression worldwide as it has been rough out there, especially for those in unrepresented communities
-
What does it mean for us?
— First we need to lead with heart: We need to practice holistic listening and connect outside the transactional workplace
-
Your people are humans with their own challenges and opportunities, not just company resources, and we need to remember this
— Amidst all the chaos, we need to build strong teams with resilient people who can adapt to stress and setbacks they face
— How to do this?
-
Employees need trust, compassion, hope, and stability in order to feel secure and engaged at work
-
Leaders don’t need to have all of the answers, and shouldn’t pretend to do so
-
— Three major components to doing this, and growing designers and scaling teams
-
Psychological safety to build resilience
-
Create a charter to provide hope, and have people feel like they are active participants in a better future
-
Structure to provide stability in reaching goals
— I’ll go over tactical ways to put these goals into practice
-
These efforts vary in terms of effort and your role
— First, psychological safety. Many of you have heard the term, but what is it?
-
Belief that no one will be punished for raising concerns or speaking out
-
Feeling safe that their opinion is valued, and that their environment supports it
— This is especially important for design teams as questioning the status quo is a key part of what we do
-
We need dissent without devolving into conflict, as we otherwise can’t evolve as designers
— At Adobe, I led a global team of designers, and had to figure out how to build a team with various cultures
-
Brought these tools from Adobe to Amplitude
— First thing,
-
In hybrid world, everyone puts the video on. This builds safety through inclusion
-
There is better engagement and more people speak up, and equal visibility
-
— We have icebreakers that are easy to implement
-
Range from regularly used ones, from cheesy corporate ones to Miro board ice breakers, to improv games
— These games were successful in that we shared responsibility on who would facilitate which made all responsible for the building culture
— We also did retrospectives, a low-medium effort that provide feedback on what’s working and what can be improved on processes, management , relationships, outside of design
-
Run these twice a year, using EasyRetro and Miro templates
— This lets us get constructive feedback on what we’re doing and how
— We have team skills workshop where team took stengthfinders assessment and discussed impact to team
-
Very beneficial to help designers learn about themselves
-
Built camaraderie
-
Built compassion
-
Helped us understand how to combine people with complementary strengths
— This is what has worked for me, but all work to build foundation of trust and compassion and a safe environment for people to speak-up grow and learn
-
I will also plug the session with Alla Weinberg in Spoken Wheel, who deals with these topics as well
— Next, build a charter to create hope in th midst uncertainty and instability
-
Those with a mission, and growth path for themselves less likely to churn
-
Will cover career and a personal individual charter
— I worked to update design org career ladder, as Amplitude was moving from startup to generational company
-
Designers were used to moving between teams in start-up, but now now needed to be intentional about career growth
— Here’s how we approached it as our team
— We updated operational principles for design org
-
We had the same shared top-level principles with design team and product management leaders through a common workshop
— We then wanted to have principles reflected through design or Product Management lens
— Used steps to create an updated career ladder
-
This is outside the norm, but worked for Amplitude
-
Worked on doc, got feedback, and had skills line-up to principles with clear bounds and expectations across levels
— Then worked to share it out, and use it as baseline for a performance cycle
-
Having a ladder as a baseline gave us a shared language
-
As manager, we could speak through different areas of career ladder and designer could build out a development plan for their growth to show investment as people
— As org scales, the ladder helps us recruit new designers
— Just as important as individual plan is, you need a team plan as well
-
Team charter answered why we existed as a team, and what our purpose was
-
Worked together asynchronously to create a team-vision deck
— Our final deck had four components
-
Business context on work
-
A mission statement
-
Key design principles
-
Vision concepts and what successes looked like
— This worked, and we displayed the charter all across Adobe, and explained why a design team was needed in the problem space
-
It was used to onboard new team members and helped us connect to the work we were doing
-
This helped us weather the storm of various changes
— Creating a charter creates hope to something better
-
It becomes light at end of tunnel for people to move forward
— Final component is to build structure to act in service of charter
-
Operational and org chart work fits here
— Structure lets us do our work at scale
-
Designers were previously used to working on multiple projects, and relied on tribal knowledge and connections to get things done with speed
-
This worked to a point, but not applicable at broader scale
-
As incoming manager, I couldn’t grasp projects on a person’s plate, or their latest designs
-
So it was harder for me to prioritize their work, and do capacity planning across the team
-
-
So I added a few new processes
— First we implemented JIRA
-
This was high-effort, and needed to thoughtful, and requires time and effort
-
Engineering was already using JIRA, but we’ve used other tools like Airtable
-
What matters how it’s used, and consistency of use
-
— How did we implement?
-
We would set up JIRA project dedicated to design, to have level of autonomy over work
-
Also we thought through what we need to capture on a ticket, expected statuses, labels. etc
-
— Then we documented all of it
-
Developed a consistent way to use JIRA all across the org
— Finally we adopted it
-
Any tool is effective based on how consistently it’s used
-
So make the tool part of your routine as a designer, such as sending the JIRA ticket instead of the Figma file
-
Consistency is key
-
— Also created quarterly planning spreadsheet that was used to make sure designers knew what they were committing to, over the course a quarter
-
Creating a week-to-week breakdown led to better timing estimates and sense of where commitment could be placed
-
Spreadsheet gave visibility on what was there for a person’s plate
— Spreadsheet could have been done in JIRA, but planning was already done in spreadsheets
-
If you want to do JIRA though, go for it
— This structure beyond cross-functional relationship is great for designer development, and designers can find artifacts as opposed to a person with right tribal knowledge
-
Having their work be visible helps designers grow skills in time management and setting boundaries by showing it via the JIRA board
-
Provides stability to the team, and showing incremental progress made, and an objective way for safety and support
— We are committed to scaling orgs effectively, but our role is to develop our teams
-
And building a strong team requires the practices outlined above
— Hope this talk provides a few practical tips for implementation
— But at the highest level, we can’t see team as resources, and need to see hardships and adversity people face—and take extra care when scaling an org
— Would love to continue this talk, so please connect. Thank you!
Q&A
-
Can we get Miro boards?
— Yes, there are templates in Miro
-
How do we tie career ladder elements with promotions?
— It’s a work in progress as all of this is fairly new, so we are taking notes to improve this over next quarter
-
TeWhat was main outcome of the team skills workshop?
— For us, it was time to reflect on intention of designers to think about own career growth and grasping their own strengths
-
Helped teams bond and people learn more about themselves
-
Connecting independent charters and team charters?
— Role of the manager to do this and explaining how “where I want to go one day” in my career, can tie into organizational skills and company goals
-
Have teams looked into integrating JIRA and Figma for fluid adoption of set-up?
— We have not, so please message me
-
I like the video-on requirement. How to do this with teams across time-zones?
— Video on was company culture, so it’s hard for culture where it’s not embedded
-
Chartering has come up a lot. Are there any templates approaches to recommend?
— Have a couple, but resources like Design Departments and Whole Skills Handbook from Confluence, as well as a book I will put in the channel
-
How do you maintain JIRA and quarterly planning spreadsheet accurately? Which one is the source of truth?
— JIRA as source of truth for Figma files, and nitty-gritty look at project
— Quarterly planning serves as a general milestones check