{"id":188392,"date":"2023-07-11T17:10:33","date_gmt":"2023-07-11T17:10:33","guid":{"rendered":"https:\/\/staging.rm.gfolkdev.net\/?page_id=188392"},"modified":"2023-07-17T01:26:04","modified_gmt":"2023-07-17T01:26:04","slug":"design-beyond-devices-frequently-asked-questions","status":"publish","type":"page","link":"https:\/\/rosenfeldmedia.com\/books\/design-beyond-devices-frequently-asked-questions\/","title":{"rendered":"Frequently Asked Questions"},"content":{"rendered":"

These common questions and their short answers are taken from Cheryl Platz\u2019s book\u00a0Design Beyond Devices: Creating Multimodal, Cross-Device Experiences<\/em>. You can find longer answers to each in your copy of the book, either printed or digital version.<\/p>\n

    \n
  1. What exactly is multimodal design, anyway?<\/strong>
    \nWe define it in Chapter 1, \u201cCreating the World We Want to Live In,\u201d but think of it this way: multimodal experiences are experiences that can engage multiple human senses. Devices that let you speak or touch to make a selection. Twenty years ago, your PC (generally) only engaged you visually, and you only engaged your PC with touch. You have many more options today (see Chapter 7, \u201cThe Spectrum of Multimodality,\u201d to fully understand all those options), but those options bring a lot more complexity to the design party [see Chapter 8, \u201cIt\u2019s a (Multimodal) Trap!\u201d].<\/li>\n
  2. What\u2019s so hard about multimodal design?<\/strong>
    \nOne of the biggest challenges is the introduction of invisible inputs like voice and gesture, which complicate both the delivery of designs and the interactions themselves. Many of the existing deliverable standards don\u2019t scale to systems with multiple inputs and outputs, but in Chapter 12, \u201cFrom Envisioning to Execution,\u201d you\u2019ll see concrete examples of how to transform your complex ideas into tangible designs. As these devices become ubiquitous, interruptions are also a growing challenge. Chapter 4, \u201cActivity, Interrupted,\u201d and Chapter 10, \u201cLet\u2019s Get Proactive,\u201d will help you design predictable, responsible proactive systems.<\/li>\n
  3. Is this book about artificial intelligence?<\/strong>
    \nThis book is not solely about artificial intelligence (AI). But modes of interaction like speech and gesture are inherently driven by artificial intelligence, so the topic is unavoidable, even for designers. You\u2019ll learn about specific types of artificial intelligence driven input and output in Chapter 5, \u201cThe Language of Devices,\u201d and Chapter 6, \u201cExpressing Intent.\u201d Chapter 13, \u201cBeyond Devices: Human + AI Collaboration,\u201d is entirely devoted to artificial intelligence as a concept\u2014how it works, the potential biases, and the ways in which it can most effectively be deployed in your experiences.<\/li>\n
  4. Does this book cover accessibility and inclusive design?<\/strong>
    \nRather than lock accessibility into its own chapter, inclusion has been woven into the fabric of this book. In Chapter 1, you\u2019ll learn more about some of the concerns that have been raised in recent years about the design community\u2019s relationship with the disability community and new ways of thinking to address those concerns. You\u2019ll find content about the potential risks of exclusion\u2014as well as opportunities for inclusion\u2014all throughout Chapter 5 and Chapter 6. And where appropriate, additional content is included throughout the rest of the book. Finally, Chapter 15, \u201cShould You Build It,\u201d introduces a new lightweight framework for querying the potential impact of your work, good or bad.<\/li>\n<\/ol>\n

    Back to Design Beyond Devices<\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

    These common questions and their short answers are taken from Cheryl Platz\u2019s book\u00a0Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. You can find longer answers to each in your copy of the book, either printed or digital version. What exactly is multimodal design, anyway? We define it in Chapter 1, \u201cCreating the World We Want to … Continued<\/a><\/p>\n","protected":false},"author":150108,"featured_media":0,"parent":187323,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_seopress_robots_primary_cat":"","_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"","_relevanssi_noindex_reason":"","footnotes":""},"acf":[],"_links":{"self":[{"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/pages\/188392"}],"collection":[{"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/users\/150108"}],"replies":[{"embeddable":true,"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/comments?post=188392"}],"version-history":[{"count":1,"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/pages\/188392\/revisions"}],"predecessor-version":[{"id":188393,"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/pages\/188392\/revisions\/188393"}],"up":[{"embeddable":true,"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/pages\/187323"}],"wp:attachment":[{"href":"https:\/\/rosenfeldmedia.com\/wp-json\/wp\/v2\/media?parent=188392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}