This is an excerpt from an interview with me by Jenn Webb. You can read the complete interview on O’Reilly Radar.
How are mobile and social technologies affecting game design and the evolution of gaming technology?
One of the really surprising things about modern smartphones and tablets is that they’ve turned out to be such credible gaming platforms. They open doors to new ways of experiencing games by giving designers access to touchscreens, accelerometers, cameras, microphones, GPS, and Internet connectivity through a single device. They also allow games to be experienced in new contexts, enjoyed on the train to work, in the minutes between meetings, and while you’re out with friends. The traditional gaming model, where players sit passively in one place in the home and stare at a fixed screen, seems stodgy and limiting by comparison.
The funny thing about social technology is that before we had video games, gaming was almost always a social activity. You needed to have multiple people to play most board games, card games, and sports — in fact, the game was often just a pretense for people to get together. But then video games made solitary experiences more of the norm. Now social technology is bringing gaming back to its multiplayer roots, but it’s also going beyond what was ever possible before by enabling hyper-social experiences where you’re playing with dozens of friends and family at once. Even though you may be separated from these people in space and time, you have an intimate sense of shared presence and community when you’re playing. That’s revolutionary.