Sometimes a theme seems to come together out of your experiences over a few days. Recently I’ve begun referring to Austin Govella’s Six Strategies for More Agile User Experience in my presentations, emphasizing his points about separating modeling from design and kicking around (sketching) design ideas with other team members all the time, while spreading “design literacy” around your organization. Just the other day David Verba wrote an article about the advantages of prototyping collaboratively with your team. Furthermore, I read about Behavior Driven Development within an agile team in a blog entry by David Starr.
I’m curious what the biggest issues are these days with regard to bringing good user experience to bear within an organization that tries to follow agile development practices.