Mobile Prototyping Essentials

A full-day workshop with Rachel Hinman

We've heard it all before... prototype, prototype, prototype! It's a standard step in almost any design process—but often the first step skipped in time and budget constrained projects. Although prototyping is considered a luxury for many PC-based experiences, it is an absolutely essential part of creating compelling tablet and mobile experiences.

This workshop will outline why prototyping is an essential part of the emerging world of tablet and mobile experience design. You'll learn the underlying design principles and design conventions of Natural User Interfaces (NUIs), a set of emergent mobile UI design patterns, and tips for creating and testing your work throughout the design process. You'll also learn how and why to cultivate the two most important skills necessary for creating compelling tablet and mobile experiences: a curiosity for context and ruthless editing.

Finally, you'll learn a wide variety of hands-on prototyping methods that can be applied to your design process. You'll receive tactical, hands on instruction for how to storyboard concepts and screens, develop and hone your ideas through low-fidelity prototyping methods, and turn your ideas into high-fidelity on-device prototypes with speed and confidence.


The workshop will include:

  • Natural user interfaces (Activity: Translating GUI to a NUI)
  • Fostering new skills such as ruthless editing, a curiosity for context, learning the language of transition (Activity: Designing mobile interactions that unfold like a game)
  • Tablet/mobile prototyping methods including storyboarding, low-fidelity prototyping and high-fidelity prototyping (Activity: Creating an on-device prototype using commonly used presentation software.)

What You'll Learn

Participants will:

  • Understand the design principles and conventions for Natural User Interfaces
  • Understand why a curiosity for context and ruthless editing are important to tablet and mobile UX design
  • Experience three prototyping methods: when they should be used and the questions they should help answer

Who Should Attend

This is a workshop aimed at designers, developers, and UX professionals keen to transition from desktop to mobile and tablet experiences.

One more thing: at the end of the workshop, we'll present you with a certificate of completion.