Lee Sheldon teaches game design at Indiana University. His methods
are a bit unconventional. His class on building massively multiplayer
online games is itself structured like an MMO. Students work in teams
called “guilds”, grades are awarded with experience points, and exams
are boss fights that guilds work together to complete. He’s recently
started a blog on the class.
One of the themes I’ve been developing is that many things we do in
everyday life are indistinguishable from games, but we’re just not used
to thinking of them that way. There’s real value in that insight,
because interfaces that cater to those activities can benefit from the
same design principles that make games so compelling.
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