Hello world! I’m absolutely thrilled to introduce my forthcoming book, Playful Design: Creating Game Experiences in Everyday Interfaces. This title is going to focus how the explosive growth of video games impacts the design of other kinds of user interfaces.
And how could it not? A 2008 Pew Internet Research survey found that nearly all American teens play video games, and games are increasingly finding audiences across gender and age barriers as well (Wiis, for example, have become a fixture in retirement communities). Today an enormous number of people are spending an awful lot of time, many days a week, playing games. Inevitably, the conventions and patterns in those interfaces will define a normal way that people interact with machines. User experience designers will find that games are impossible to ignore.
But this is also about much more than catering to a trend. Games offer new ways of reaching users, of communicating with them, and of persuading them. They offer new potential for the design of regular, everyday interfaces. The largest section of the book will explore this angle.
If these ideas spark your interest, I want to hear from you. What do you expect a book on this subject to cover? How would you hope reading it could benefit your work? Do you have a case study of your own experience developing a game-like experience? Please do submit your comments as I build out this blog. Consider it to be a book that’s written just for you — your participation is critical to its success!
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