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Make It So

interaction design lessons from science fiction

Make It So

Scifi becomes a patent issue

This is a pretty amazing development. As the patent war heats-up in the mobile computing sector, Scifi is being recognized as instances of "prior art."

Essentially, Samsung is using a scene from 2001: A Space Odyssey to bash Apple's IP case, citing it as prior art for tablets. There isn't much in the scene that shows tablets in actual use (two sit on a table playing an interview but there's no interaction with them). Better clips might have come from Star Trek: The Next Generation, which uses PADDs throughout that and the following series.

Read the article at FOSS Patents

We have two thoughts:

1. To interaction designers, this means knowing scifi could become a vital part of their work, since it's public prior art.

2. To studios, this creates some pressure to use experienced designers (outside of production designers) on staff (or consulting) for interface/interaction design. It might also signal the possibility for studios to begin patenting what comes out of their own imaginations, since the relevancy to industry may be just a matter of time.

Comments

Hi Nathan!
I realize this is months late, but enjoyed the post and wanted to chime in.
To push your implications further, I wondered how novels might factor in. One could argue that descriptions of use could be better indications of device features and functionality than a movie prop.

Hope all's well,
Barry

I have to admit that I have used sci-fi like Minority Report, Star Trek for ideas for interface design. Interestingly enough the interfaces, devices in Matrix are not what I consider optimum. It provides only scenario of decline.

Looking forward to read this book.

Barry, Sorry for the very late reply. Yes, novels can offer much deeper descriptions of interaction. Unfortunately, for our purposes, they don't lend themselves well to lessons since what I imagine reading a passage may be very different than what you do. Our process is only one way to "read" SciFi and there are, no doubt, others. Hopefully, this book will inspire others to use SciFi in new ways.

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